![]() The default ready chat message string is " ready". Set to " 1" once a clan match game is underway to return to " Warmup" mode.Įdit the " ready" string to change what the teams must say (send a chat message to all) to start an " mp_clan_readyrestart" clan match game. Sets the duration (in seconds) that players can chat after a round is complete (before the next map is loaded, based on the " mp_timelimit" setting). Note that this can be set per map in the " DoD_MapName.cfg" configuration files.įG42Bipod = 32 (Note: Not available on non-Paratrooper maps)įG42Sniper = 64 (Note: Not available on non-Paratrooper maps) To set the mask, reference the table of values below, and add them together to get the class mask value. Mp_alliesclasses -1 and mp_axisclasses -1 Note that this cannot be set after a game has started. The default directory is " C:\Program Files\Steam\SteamApps\\Day of Defeat\DoD\Logs". Set to " on" to enable saving detailed server logs (lMMDD#.log).ĭirectory to save detailed server logs. The screenshots will be located in the directory " C:\Program Files\Steam\SteamApps\\Day of Defeat\DoD", with the filenames " DoD_MapName#.bmp". Set to " 1" to enable taking an automatic screenshot when the final scores are displayed when the current round ends (after the duration of the " mp_timelimit" setting). ![]() " C:\Program Files\Steam\SteamApps\\Day of Defeat\HL.exe -condebug"). To enable the saving of console logs, start Day of Defeat with the " -condebug" command line parameter (e.g. Saves console logs to the filename " QConsole.log" in the directory " C:\Program Files\Steam\SteamApps\\Day of Defeat". Set to " 1" to enable " Half-Life TV" (HLTV) mode for demo playback. Toggles the saving of console logs to the filename " QConsole.log" in the directory " C:\Program Files\Steam\SteamApps\\Day of Defeat". Note that this command can access maps contained in all mounted Game Cache Files ( including all of the maps for Half-Life), as well as in the game's local game " Maps" folder. The main difference between the " changelevel" and the standard " map" command is that the players are not kicked from the server when changing to the new map. bsp" file extension), and starts a new game on it. Ends the current game, loads the specified map filename (without the ". ![]()
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